Today, we’re pleased to announce the open-sourcing of our Tendermint/CosmosSDK hack with distributed PRNG suitable for applications. The open-sourced code can be viewed on the DGaming Github repository.
The DGaming Hub is part of the ecosystem of products and solutions we’re creating to help push the industry towards mass adoption. To date,we’ve released The DGaming Store, and The DGaming Wallet, two solutions designed to improve the user experience for players to make games and their assets more accessible.
We also recently announced The DGaming Hub, a decentralized hub in the Cosmos network, to connect standalone gaming blockchains to the economical ecosystem. Our latest project, The DGaming Arcade, is aimed at developers to help them implement fast and unbiased PRNG into their stand-alone blockchain games.
One of the most significant benefits of blockchain gaming is that it provides a provably fair way for players to enjoy their games. An in-built PRNG that is fast, and truly unbiasable, is vital for the game’s integrity. It can be a significant undertaking if developers wish to create it on their own.
However, with The DGaming Arcade, developers now have access to a ready-made, Tendermint-compatible PRNG that can be used within the Cosmos ecosystem. It’s now more viable for developers to create a standalone, application-specific blockchain with custom logic and PRNG. These application-specific blockchains can connect to The DGaming Hub in the Cosmos network.
“I think that the Cosmos ecosystem is due to a Cambrian explosion of consensus protocols and state machines suitable for different applications. The permissionless nature of inter blockchain communication will let people experiment on the base layer without losing access to the economical ecosystem and user interfaces. The DGaming Arcade is one example of that, we’re trying to integrate an equipowerful model of the BLS threshold signature with CosmosSDK-based PoS mechanics,” said DGaming’s Chief Technology Officer, Vasiliy Shapovalov.
The open-source project is available immediately on the DGaming Github repository, and DGaming invite all interested parties to implement it into their projects.
For further information, please contact DGaming Chief Technology Officer, Vasiliy Shapovalov - firstname.lastname@example.org