Two months ago, I wrote a review on EOS Knights. At the time, it was the most popular EOS DGame by a significant margin. EOS DOTA and XPet were the second-most and third-most popular EOS DGames, but they were so far behind in terms of Daily Active Users (DAU) that it seemed as if EOS Knights would remain untouchable for the foreseeable future. EOS Knights had over 5,000 DAU for EOS Knights, while EOS DOTA and XPet only had a few hundred.

EOS Knights is still the number one EOS DGame when it comes to DAU. However, a strong contender has appeared on the scene: EOS Dynasty. Whereas EOS Knights has seen a decreasing number of DAU, down to an average of 3,100 a day, EOS Dynasty has gone from almost no users playing the game mid-May to 1,100 DAU at the beginning of June.

The explosive growth is particularly seen in the game’s volume: while EOS Knights processed $1.7K over the last 24h and $9.5K over the last seven days, EOS Dynasty processed $9.3K over 24h and a staggering $76.5K over the last week. EOS Knights might still be the EOS DGame with the most players, but the player on EOS Dynasty are spending considerably more money.

As such, EOS Dynasty seems set to eclipse EOS Knights in popularity. That’s somewhat surprising, because EOS Dynasty is almost entirely similar to EOS Knights. Good artists copy, great artists steal is a quote that rings particularly true here.

If you’ve ever played EOS Knights, you’ll recognize this

Installing EOS Dynasty

Of course, there are differences between both games, and the first one became apparent when I tried playing EOS Dynasty: it’s an entirely mobile game. You can’t play it in your browser. I’d always played DGames in my browser (including EOS Knights), so I hadn’t set up a mobile crypto wallet yet, let alone a mobile EOS wallet. EOS Dynasty, however, requires you to install not just any EOS crypto wallet, but a specific one: TokenPocket. That’s the only wallet it supports (right now).

TokenPocket is available in the Apple Store and in Google Play. It’s a relatively smooth installation. What’s strange, however, is that you need to pay $4 in order to activate the wallet. You can pay through PayPal, so payment is ultimately quite easy, but it’s a big barrier to entry nonetheless. You’re paying $4 to a wallet that you have no choice but to use if you want to play EOS Dynasty.

After you’ve installed and activated TokenPocket, you’ll need to download the game. The game isn’t available in the Apple Store or in Google Play. Instead, you’ll need to download their .plist file for iOS or their .apk file for Android, which you can do from the game’s website. Considering EOS Dynasty is a Chinese game, there could be a number of reasons why EOS Dynasty isn’t available in either store.

Maybe the app didn’t pass Apple and Google’s strict requirements for apps in their store. Maybe they want to circumvent the 30% revenue cut that both companies take from in-game purchases. Maybe it’s because of the ongoing trade war between the US and China, and the US’s continued attacks on Huawei. Your guess is as good as mine.

Luckily, once you have everything set up, it’s smooth going. The integration between EOS Dynasty and TokenPocket has worked without hiccups ever since I installed it. Updating EOS Dynasty is the same procedure as installing it: you download the .plist or .apk file from their website and run it on your mobile device. It’s easy once you’ve done it all once.

Playing EOS Dynasty

There’s no tutorial to guide you through the game mechanics when you start it up the first time, so it helped that I’d played EOS Knights. To start playing, you’ll need to buy at least one soldier. This can either be a warrior, an archer, or a wizard, and it will cost 0.1 EOS ($0.76 at the time of writing). Once you’ve bought your first soldier, the cost for your second soldier will go up to 0.2 EOS ($1.5). After your second soldier, the cost for your third and final warrior will go up to 0.4 EOS ($3).

When you’ve bought your soldiers, they’ll automatically start fighting enemies, which is displayed in the top half of the screen. For every ten enemies you kill, you’ll conquer a castle. The more castles you conquer, the stronger the enemies, but the better the loot too. The goal of the game is to conquer as many castles as possible.

Your soldiers will keep fighting until they die (as my archer has, here)

Your soldiers have an experience bar that fills up as they kill enemies. It’s quite simple: one enemy kill is one experience point. My archer is currently level 2 and 57/80 towards level 3. That means she needs to kill 23 more enemies before she’ll level up. Soldiers also have attack points, defense points, HP, and luck, which determines how much loot will drop at the end of a game (which is when all your soldiers are dead).

You can also equip your soldiers with a weapon, armor, an accessory, and a mount. What you equip your soldier with will determine their health, attack, defense, and luck, and will ultimately be the main factor in how many castles you’ll be able to conquer.

Finally, your soldiers have a military rank too. At level 1, they start out as Basic Privates. When they level up, they become Privates. At level 3, they’re Corporals, at level 4 they’re Sergeants, and so on up to level 16 (currently the max level). The higher your soldiers’ military ranks, the more TKT you can stake (more on that later).

The loot I received after my first game

After every game, when all your soldiers have died and when you decide to respawn them by tapping the “march” button, you’ll see how many castles you’ve conquered, how many tiger runes that got you, and what kind of loot you’ve gathered.

Tiger runes are a type of currency in EOS Dynasty. You receive 2,000 tiger runes when you first start playing the game, and you can buy more in exchange for EOS: it starts at 2,000 tiger runes for 0.2 EOS all the way up to 100,000 tiger runes for 7 EOS. You need tiger runes to level up your soldiers, but, most importantly, you need it to purchase mounts.

A few of the mounts you can domesticate

Mounts are pretty valuable in the game, because they have attributes that will make your soldiers more powerful when they ride them. My Shadowfax mount, for example, adds 272 HP and 123 defense to my archer, nearly doubling both attributes. But mounts can be used individually too. You can send them out to explore the world. They’ll be gone for a few hours and return with loot. The rarer the mount, the more valuable the loot.

The loot that your mounts will come back with and that you receive at the end of each game isn’t so much loot as much as it is crafting material. Once you’ve played the game for a while, you’ll have a full backpack of crafting material. Upgrading the size of your backpack costs 0.1 EOS, but you might as well put that crafting material to good use by forging it into equipment.

I need two more agates to forge this carving hairpin

If you’re short of a certain type of material, you can always buy it in the marketplace. There are currently 989 items for sale in the marketplace for crafting materials, many of which only cost 0.001 EOS. There are six types of rarity in the game: common, rare (green), master (blue), epic (purple), legend (yellow), super god (red). The rarer the crafting material, the more expensive.

However, similar to EOS Knights, I found myself not caring all that much for the crafting in EOS Dynasty. At the lower levels, it’s much better to spend your EOS on equipment than it is on crafting material. This, because you can often find some excellent deals in the equipment marketplace, of players who need space in their backpack and want to sell valuable equipment (to you, at least) for almost no money.

Anyone wants cheap equipment?

There are currently 153 types of equipment in the game (with more to come). Each type of equipment has a rarity, a level, and an attribute range. The attribute range is the minimum and maximum amount of an attribute that a type of equipment can add to your soldier. How close equipment is to the maximum amount will depend on the rarity of the crafting materials that the crafter used when forging the equipment.

For example, the sandalwood bow my archer is wielding gives her 66 extra attack points. The bow’s attack attribute range is between 57 and 69, so my bow’s on the high end there. However, there’s also a 50% probability that the bow will have a luck attribute between 5 and 7, which my bow didn’t get at all.

Most types of equipment also require your soldiers to be a certain level. The sandalwood bow could be used from level 1, but the scale armor I equipped my warrior with required him to be level 2. As such, you’ll often find yourself entirely re-kitting your soldiers when they level up. After all, with each new level you’ll be able to buy significantly more powerful weapons, armor, and accessories.

Some of the more valuable equipment available in the marketplace

The Three Kingdoms Token

EOS Dynasty has its own token: the Three Kingdoms Token (TKT), of which there will only ever be 1 billion. 5% of all TKT was distributed during the pre-sale, while another 5% will be used as incentive for the developer team. 10% will be used to promote the game, while another 10% will be given out to those who refer their friends to the game. The remaining 70% will be distributed in-game.

You can earn TKT by buying in-game assets in the marketplace. The game’s white paper says that you’ll receive 50 TKT for every 1 EOS you spend, but I don’t know if that’s still accurate: I already have 307 TKT in my TokenPocket wallet, and I’ve only spent around 1 EOS. Perhaps you earn more TKT for certain purchases, such as buying a soldier, or perhaps they’ve changed the distribution amount since they wrote the white paper. I’m not complaining.

You can stake your TKT in exchange for daily EOS rewards. 20% of the game’s profit will be proportionally divided among all staked TKT holders. Currently, the EOS reward pool is about 115 EOS. There’s just over 29 million TKT staked right now. This includes my measly 307 TKT, which yields me 0.0012 EOS every day. It’s something!

However, the reward pool has been growing steadily. It was only 89 EOS the 27th of May. Yesterday, it was 116 EOS. It’s another sign of the game’s growing popularity. The more players, the higher the game’s profits and the bigger the reward pool.

What’s Next For EOS Dynasty?

EOS Dynasty is a copy of EOS Knights. However, the developers seem intent on adding features to make it bigger and better than EOS Knights. They’re currently working on a PvP battle mode, where players will be able to fight one another. The winning player will rob some TKT from the losing player. The PvP battle mode is scheduled to launch sometime in July.

EOS Knights was an enjoyable game, and EOS Dynasty definitely is too. It’s addictive to look through the marketplace for good deals so you can make your soldiers stronger. Additionally, it’s nice that you receive some EOS in return for staking TKT, and it seems that the developers are adding exciting new features every month.

EOS Dynasty is a game to keep an eye on. Considering the momentum it’s seen in only a few weeks, it wouldn’t surprise me if this becomes the biggest game on the EOS blockchain very soon.

EOS Dynasty is available on The DGaming Store. Click here to give it a try.